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  Algorithms and Data Structures (46)

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Map Projection Open in a new windowLink Details
- Very basic grey page with some useful links on map projection.
- http://mathworld.wolfram.com/MapProjection.html

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Hinjnag.com Open in a new windowLink Details
- Several articles on real-time graphics rendering.
- http://www.hinjang.com/

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Chris Bregler's home page Open in a new windowLink Details
- Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder
- http://www.mrl.nyu.edu/~bregler/

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Texture Mapping as a Fundamental Drawing Primitive Open in a new windowLink Details
- Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-al
- http://www.graficaobscura.com/texmap/

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M Spline Open in a new windowLink Details
- A new linear best quality and fast algorithm of raster image scaling.
- http://www.resampling.narod.ru/

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Hardware Perlin Noise Demonstration Open in a new windowLink Details
- Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.
- http://dunnbypaul.net/perlin/

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Andrew's Autostereogram Pages Open in a new windowLink Details
- A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with.
- http://www.techmind.org/stereo/stereo.html

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Andrija RadovicĀ“'s Algorithms Open in a new windowLink Details
- Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine.
- http://www.andrijar.com/algorithms/algorithms.htm

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PseudoGrey Open in a new windowLink Details
- Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.
- http://r0k.us/graphics/pseudoGrey.html

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Medical Articles Records GroundTruth Open in a new windowLink Details
- This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms.
- http://marg.nlm.nih.gov/index2.asp

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An Interactive Introduction to Splines Open in a new windowLink Details
- Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.
- http://www.ibiblio.org/e-notes/Splines/Intro.htm

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Inferno Project Open in a new windowLink Details
- The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
- http://inferno.hildebrand.cz/

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3D Object Intersection Open in a new windowLink Details
- A grid of intersection routines for various popular objects, pointing to resources in books and on the web.
- http://www.realtimerendering.com/int/

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HiEnd3D Open in a new windowLink Details
- Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience.
- http://www.hiend3d.com/

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Fast Line Drawing Algorithms by Po-Han Lin Open in a new windowLink Details
- Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA).
- http://www.edepot.com/algorithm.html

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BSP Tree FAQ Open in a new windowLink Details
- How to manipulate and use binary space partition (BSP) trees.
- ftp://ftp.sgi.com/other/bspfaq/faq/bspfaq.html

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The Progressive Fans Representation Open in a new windowLink Details
- A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes.
- http://www.terra.es/personal3/atoniman

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Map Projection Overview Open in a new windowLink Details
- Everything you always wanted to know about map projections, and then some.
- http://www.colorado.edu/geography/gcraft/notes/mapproj/mapproj_f.html

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VDSlib: A View-Dependent Simplification Package Open in a new windowLink Details
- Public domain package for view-dependent simplification and rendering of polygonal environments.
- http://vdslib.virginia.edu

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comp.graphics.algorithms Frequently Asked Questions Open in a new windowLink Details
- Basic computations frequently needed in graphics.
- http://www.faqs.org/faqs/graphics/algorithms-faq/

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Modeling Sprite Animation Using Finite State Automata Open in a new windowLink Details
- Article by Diana Gruber on how to model sprite animation in a computer game.
- http://www.fastgraph.com/fsm.html

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Stylized Depiction Open in a new windowLink Details
- Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.
- http://www.red3d.com/cwr/npr/

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Ken Turkowski's Contributions in Computer Graphics Open in a new windowLink Details
- Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles.
- http://www.worldserver.com/turk/computergraphics/

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Zime: archaic ornament and data encoding vehicle Open in a new windowLink Details
- Personal graphical signet for your internet site and/or HTML email.
- http://www.zime.de

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University of Florida Surflab Open in a new windowLink Details
- Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization
- http://www.cise.ufl.edu/research/SurfLab/

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2D special effects Open in a new windowLink Details
- A master thesis about various 2D special effects, with example movies.
- http://www.dtek.chalmers.se/~d95back/exjobb/

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Real-time Optimally Adapting Meshes (ROAM) Open in a new windowLink Details
- A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates.
- http://www.llnl.gov/graphics/ROAM/

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Levels of Detail and Polygonal Simplification Open in a new windowLink Details
- "This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measu
- http://www.acm.org/crossroads/xrds3-4/levdet.html

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Shadow Generation Algorithms Open in a new windowLink Details
- This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
- http://www.cs.cmu.edu/~ph/shadow.html

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Faster 3D Graphics by Not Drawing What Is Not Seen Open in a new windowLink Details
- Published in Crossroads, the ACM student magazine.
- http://www.acm.org/crossroads/xrds3-4/faster3d.html

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Xvox demo Open in a new windowLink Details
- Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
- http://users.belgacom.net/gc610902/

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Graphics Gems Repository Open in a new windowLink Details
- The official site for source code, errata, and addenda to the Graphics Gems book series.
- http://www.acm.org/tog/GraphicsGems/

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Hugues Hoppe's Homepage Open in a new windowLink Details
- A collection of research graphics articles.
- http://research.microsoft.com/~hoppe/

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Exaflop Open in a new windowLink Details
- Articles of interest to computer graphics.
- http://www.exaflop.org/

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Ray Tracing News Open in a new windowLink Details
- An infrequent newsletter on ray tracing and general computer-graphics research and resources.
- http://www.acm.org/tog/resources/RTNews/html/

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Ray Tracing News Index Open in a new windowLink Details
- Hand-built topic index to some of the articles.
- http://www.acm.org/tog/resources/RTNews/html/rtn_index.html

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