GameSpy.com - Todd Howard interviewed by Tom Ham. "For the most part [Morrowind] plays like a shooter, like Deus Ex or something, but it's huge, nonlinear, and it never ends." Also contains screenshots. - http://archive.gamespy.com/interviews/june01/howard/
GameSpy.com: Morrowind Developer Profiles - John Keefer speaks with level designer GT Noonan and artist Christiane Meister about their duties and passions. Also contains screenshots. - http://archive.gamespy.com/interviews/december01/morrowprofiles2/
Morrowind Summit - Todd Howard answers questions from fans. "[...] each NPC and creature performs based on its stats and takes on different strategies. Special things they may do include using certain spells to boost certain attributes if they feel they need to run awa - http://planetelderscrolls.gamespy.com/View.php?view=Articles.Detail&id=31
IGN PC - Chat with project leader Todd Howard and lead designer Ken Rolston. "Guilds became a big part of Daggerfall, and that's something we're looking to make even better." Also features early beta screenshots. - http://pc.ign.com/articles/080/080618p1.html
Gaming Target - Adam Woolcott discusses with Todd Howard. "Part of me feels like making Pong next, but I'd probably get bored." Also features screenshots and concept art. - http://www.gamingtarget.com/article.php?artid=2827
GameBanshee - Buck Satan discusses with Pete Hines. Also contains screenshots. - http://www.gamebanshee.com/interviews/morrowind.php
Codex of Vvardenfell - Short discussion with Steve Meister and Ahn Hopgood concerning the alchemy skill. - http://www.rpgplanet.com/morrowind/codex/qna.html