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  Interviews (10)

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GameSpy.com Open in a new windowLink Details
- Todd Howard interviewed by Tom Ham. "For the most part [Morrowind] plays like a shooter, like Deus Ex or something, but it's huge, nonlinear, and it never ends." Also contains screenshots.
- http://archive.gamespy.com/interviews/june01/howard/

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GameSpy.com: Morrowind Developer Profiles Open in a new windowLink Details
- John Keefer speaks with level designer GT Noonan and artist Christiane Meister about their duties and passions. Also contains screenshots.
- http://archive.gamespy.com/interviews/december01/morrowprofiles2/

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Morrowind Summit Open in a new windowLink Details
- Todd Howard answers questions from fans. "[...] each NPC and creature performs based on its stats and takes on different strategies. Special things they may do include using certain spells to boost certain attributes if they feel they need to run awa
- http://planetelderscrolls.gamespy.com/View.php?view=Articles.Detail&id=31

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IGN PC Open in a new windowLink Details
- Chat with project leader Todd Howard and lead designer Ken Rolston. "Guilds became a big part of Daggerfall, and that's something we're looking to make even better." Also features early beta screenshots.
- http://pc.ign.com/articles/080/080618p1.html

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Gaming Target Open in a new windowLink Details
- Adam Woolcott discusses with Todd Howard. "Part of me feels like making Pong next, but I'd probably get bored." Also features screenshots and concept art.
- http://www.gamingtarget.com/article.php?artid=2827

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GameBanshee Open in a new windowLink Details
- Buck Satan discusses with Pete Hines. Also contains screenshots.
- http://www.gamebanshee.com/interviews/morrowind.php

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Codex of Vvardenfell Open in a new windowLink Details
- Short discussion with Steve Meister and Ahn Hopgood concerning the alchemy skill.
- http://www.rpgplanet.com/morrowind/codex/qna.html

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