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  Games (27)

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Home Page of the International Computer Games Association (IGDA) Open in a new windowLink Details
- Information from the ICGA organization, contents of the ICGA Journal and information on game programming in Chess, Checkers, Bridge, Go, and many other games.
- http://www.cs.unimaas.nl/icga/

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ASCII Robot Soccer Open in a new windowLink Details
- Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
- http://www.cs.cmu.edu/~trb/soccer/

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Excalibur Open in a new windowLink Details
- Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment.
- http://www.ai-center.com/projects/excalibur/

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Dynamic Stochastic Control - A New Approach To Game Tree Searching Open in a new windowLink Details
- Robin Upton's Ph.D. Thesis uses this branch of Probability Theory to generalise conspiracy numbers, developing the search method known as PCN*, conspiracy probabilities.
- http://www.robinupton.com/research/phd

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Goal Seeker -- Solving the 15 Puzzle Open in a new windowLink Details
- A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework.
- http://sourceforge.net/projects/goalseeker/

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SimBionic Open in a new windowLink Details
- An intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface.
- http://www.simbionic.com

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Game Semantics or Linear Logic? Open in a new windowLink Details
- A discussion of how linear logic relates to computability logic, - the game-sematically introduced logic of computational resources and interactive computation.
- http://www.csc.villanova.edu/~japaridz/CL/gsoll.html

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Steering Behaviors Open in a new windowLink Details
- Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.
- http://www.steeringbehaviors.de

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A* Pathfinding for Beginners Open in a new windowLink Details
- Introduction to the A* path finding algorithm.
- http://www.policyalmanac.org/games/aStarTutorial.htm

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GameDev.net -- Artificial Intelligence Open in a new windowLink Details
- Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, dozens of game development jobs, and the most active game development forums anywhere!
- http://www.gamedev.net/reference/list.asp?categoryid=18

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CGF-AI Links to Game AI and Tactical AI Resources Open in a new windowLink Details
- A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI.
- http://www.cgf-ai.com/links.html

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IGDA - Artificial Intelligence Special Interest Group Open in a new windowLink Details
- IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware representatives, academics and other relevant experts.
- http://www.igda.org/ai/

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AI Wisdom Open in a new windowLink Details
- Contains a comprehensive database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.
- http://www.aiwisdom.com

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GAMES Research Group Open in a new windowLink Details
- The GAMES research group produces high-performance, real-time programs for strategic game-playing. We have branched out into commercial games and applications of our research to industrial problems.
- http://www.cs.ualberta.ca/~games

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The Game AI Page Open in a new windowLink Details
- Building Artificial Intelligence into Games
- http://www.gameai.com/

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John Laird's Artificial Intelligence & Computer Games Research Open in a new windowLink Details
- Information about some research on Computer Games and Artificial Intelligence in academia.
- http://ai.eecs.umich.edu/people/laird/gamesresearch.html

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Artificial Intelligence (AI) for Computer Games Open in a new windowLink Details
- Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.
- http://ai4games.sourceforge.net/

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Kynogon, an Artificial Intelligence expert for the video game industry Open in a new windowLink Details
- Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs are reduced, deadlines achieved and time-to-market respected.
- http://www.kynogon.com

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Steering Behaviors For Autonomous Characters Open in a new windowLink Details
- Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links.
- http://www.red3d.com/cwr/steer/

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Machine Learning in Games Open in a new windowLink Details
- Review of research and implementations in Backgammon, Othello, soccer, and other games.
- http://satirist.org/learn-game/

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Logistello Open in a new windowLink Details
- Othello program written by Michael Buro. Publications, game records.
- http://www.cs.ualberta.ca/~mburo/log.html

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RoboCup: The Robot World Cup Open in a new windowLink Details
- Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
- http://www.robocup.org

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Chinook Open in a new windowLink Details
- Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
- http://www.cs.ualberta.ca/~chinook/

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GIB Research Open in a new windowLink Details
- Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
- http://www.cirl.uoregon.edu/ginsberg/gibresearch.html

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Amit's Thoughts on Path-Finding Open in a new windowLink Details
- Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
- http://theory.stanford.edu/~amitp/GameProgramming/

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Command Forces Simulation (CFOR) Open in a new windowLink Details
- Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
- http://ms.ie.org/cfor

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Game AI Open in a new windowLink Details
- Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
- http://www.gameai.com/ai.html

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